Berrak Şişman İlker Çam
const int btnPin1 = 3; const int btnPin2 = 2; const int potansPin = 0; const int buzzerPin = 9; const int songLength = 18; char notes[] = "cdfda ag cdfdg gf "; // a space represents a rest int beats[] = {1,1,1,1,1,1,4,4,2,1,1,1,1,1,1,4,4,2}; int tempo = 150; char btnNotes[] = { 'c', 'd', 'e', 'f', 'g', 'a', 'b', 'C' }; int note = 0; void setup() { pinMode(buzzerPin, OUTPUT); pinMode(btnPin1,INPUT); pinMode(btnPin2,INPUT); pinMode(potansPin,INPUT); Serial.begin(9600); } void loop() { //Serial.write("readValues ex\n"); int btnState1 = 0,btnState2 = 0, potansValue = 0; btnState1 = digitalRead(btnPin1); btnState2 = digitalRead(btnPin2); potansValue = analogRead(potansPin); if(btnState1 == LOW && btnState2 == HIGH){ tone(buzzerPin, frequency(btnNotes[note++]), 1000); note%=8; Serial.write("Playing Note\n"); delay(50); }else if(btnState2 == LOW && btnState1 == HIGH){ tempo = map(potansValue, 0, 1023, 100, 200); Serial.println(potansValue); playSong(); } delay(100); } void playSong(){ int i, duration; for (i = 0; i < songLength; i++) // step through the song arrays { duration = beats[i] * tempo; // length of note/rest in ms if (notes[i] == ' ') // is this a rest? { delay(duration); // then pause for a moment } else // otherwise, play the note { tone(buzzerPin, frequency(notes[i]), duration); delay(duration); // wait for tone to finish } delay(tempo/10); // brief pause between notes } } int frequency(char note) { // This function takes a note character (a-g), and returns the // corresponding frequency in Hz for the tone() function. int i; const int numNotes = 8; // number of notes we're storing char names[] = { 'c', 'd', 'e', 'f', 'g', 'a', 'b', 'C' }; int frequencies[] = {262, 294, 330, 349, 392, 440, 494, 523}; // Now we'll search through the letters in the array, and if // we find it, we'll return the frequency for that note. for (i = 0; i < numNotes; i++) // Step through the notes { if (names[i] == note) // Is this the one? { return(frequencies[i]); // Yes! Return the frequency } } return(0); }
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